“…In industry, content and extent of a GDD depend on the project stage and intended audience (e.g. developers, investors), but usually contain a concise description of all objects present in the game (mechanics), the interactions with and between the objects (dynamics), how the game shall look and feel (aesthetics) as well as the experiences intended for the player, an overview of the story of the game, and a technical overview (assumptions and constraints) [12]. In the software lab, a GDD structure is provided as guideline to the students.…”