2019
DOI: 10.1007/978-3-030-20915-5_49
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Prototypes of Arcade Games Enabling Affective Interaction

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Cited by 9 publications
(8 citation statements)
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“…An important step in our research was the developement of games that implemented an affective loop, which is described in full in [49]. As [50] indicated, emotions are usually accompanied by various reactions of the sympathetic and para-sympathetic systems, which became a point of reference for our work.…”
Section: Results In the Analysis Of Emotional Context With Wearablmentioning
confidence: 99%
See 1 more Smart Citation
“…An important step in our research was the developement of games that implemented an affective loop, which is described in full in [49]. As [50] indicated, emotions are usually accompanied by various reactions of the sympathetic and para-sympathetic systems, which became a point of reference for our work.…”
Section: Results In the Analysis Of Emotional Context With Wearablmentioning
confidence: 99%
“…We managed to establish that the game implementing the affective loop was perceived as more immersive and better adjusting to player abilities than the regular, pre-designed version. The full results from this series were published and discussed in [49]. This last series allowed us to gather user feedback, which will be helpful in the design of the final versions of the affective game prototypes that we are using currently to gather larger amounts of affective data.…”
Section: Results In the Analysis Of Emotional Context With Wearablmentioning
confidence: 99%
“…The game is a variation of the classic Asteroids game in which the player controls a spaceship and its task is to shoot down or avoid floating obstacles. In the version used in the experiment, as in our previous prototype [ 9 , 56 ], the player’s ship is always at the bottom of the screen, and asteroids are coming from the top. The game uses two types of asteroids: grey (neutral) and colored (affective).…”
Section: Materials and Methodsmentioning
confidence: 99%
“…In this isometric view game, which is the modification of our previous prototype [ 9 , 56 ], the player’s task is to defeat enemies—nightmares—and/or collect stars (see Figure 5 ). Players can freely combine these two types of activities, so long as they obtain the score that is required to complete each level.…”
Section: Materials and Methodsmentioning
confidence: 99%
See 1 more Smart Citation