2021
DOI: 10.3390/app11198854
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Prototyping IoT-Based Virtual Environments: An Approach toward the Sustainable Remote Management of Distributed Mulsemedia Setups

Abstract: Business models built upon multimedia/multisensory setups delivering user experiences within disparate contexts—entertainment, tourism, cultural heritage, etc.—usually comprise the installation and in-situ management of both equipment and digital contents. Considering each setup as unique in its purpose, location, layout, equipment and digital contents, monitoring and control operations may add up to a hefty cost over time. Software and hardware agnosticity may be of value to lessen complexity and provide more… Show more

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Cited by 3 publications
(2 citation statements)
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“…The behavior studies exclusively focus on the retailing and marketing of products to impact the purchase intention of individuals. Yet, the manufacturing process can provide a realtime, 3D presentation of a product with IoT [148] and digital twin technology [149], which could promote purchase intention with rich product information [58]. On the other hand, existing design studies mainly used immersive technology to create visually-immersive stimuli such as realistic products and virtual shops, whereas other forms of immersive sensory inputs are seldom explored.…”
Section: Research Gapsmentioning
confidence: 99%
“…The behavior studies exclusively focus on the retailing and marketing of products to impact the purchase intention of individuals. Yet, the manufacturing process can provide a realtime, 3D presentation of a product with IoT [148] and digital twin technology [149], which could promote purchase intention with rich product information [58]. On the other hand, existing design studies mainly used immersive technology to create visually-immersive stimuli such as realistic products and virtual shops, whereas other forms of immersive sensory inputs are seldom explored.…”
Section: Research Gapsmentioning
confidence: 99%
“…Simulation through extended reality is gaining more and more attention in manifold domains requiring computer vision like robotic manufacturing [16][17][18], the automotive industry [19,20], video games [21], fitting rooms [22], mulsemedia setups [23], and IoTready WebApps [24], among others. In fact, by creating virtual environments, synthetic training datasets can be generated in a controllable and customizable manner for further solving common computer vision tasks and avoiding the challenges of collecting and annotating data in the real world [25,26].…”
Section: Related Workmentioning
confidence: 99%