2021
DOI: 10.20948/abrau-2021-11
|View full text |Cite
|
Sign up to set email alerts
|

Prototyping the variability of computer games plots

Abstract: The paper presents a solution to the issue of visualizing the branched structures of the narrative of computer games, as well as generating the continuation of the development of events. In this regard, the existing solutions are analyzed, as well as our results are presented. As a result, a conception was formed, and a technology stack was chosen, which made it possible to implement a simple but effective solution for computer game script writers. The main message of the work is to optimize labor, to free up … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
0
0
1

Year Published

2022
2022
2022
2022

Publication Types

Select...
2
1

Relationship

0
3

Authors

Journals

citations
Cited by 3 publications
(1 citation statement)
references
References 3 publications
0
0
0
1
Order By: Relevance
“…Разрабатываемый инструмент можно соединить с другими инструментами автоматизации, которые встраиваются в пайплайн гейм- [25,26] может производиться на нескольких уровнях: сценарий, компьютерная графика, код.…”
Section: обсуждение реализацииunclassified
“…Разрабатываемый инструмент можно соединить с другими инструментами автоматизации, которые встраиваются в пайплайн гейм- [25,26] может производиться на нескольких уровнях: сценарий, компьютерная графика, код.…”
Section: обсуждение реализацииunclassified