People and Computers XVI - Memorable Yet Invisible 2002
DOI: 10.1007/978-1-4471-0105-5_11
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Provoking Innovation: Acting-out in Contextual Scenarios

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Cited by 18 publications
(11 citation statements)
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“…In Stage 2, reported in this paper, we tested and refined the model by studying young people's responses to an unfamiliar technology. Further work in Stage 3 seeks to use this understanding of technology appropriation to envision young people's future needs and situations of use in order to design innovative technologies (see Howard et al 2002).…”
Section: Resultsmentioning
confidence: 99%
“…In Stage 2, reported in this paper, we tested and refined the model by studying young people's responses to an unfamiliar technology. Further work in Stage 3 seeks to use this understanding of technology appropriation to envision young people's future needs and situations of use in order to design innovative technologies (see Howard et al 2002).…”
Section: Resultsmentioning
confidence: 99%
“…It is not our intention to implement these design ideas in their current forms. Rather we intend to use the design ideas to seed ongoing design activities such as participant design workshops and scenario-based acting out (Howard et al 2002). Memorabilia Manager: Couples spend a great deal of time and energy organising their personal mementos.…”
Section: Design Ideasmentioning
confidence: 99%
“…Following previous work by Carroll (1995) on scenario-based design, Howard et al (2002) within the GO project at Helsinki University (http://go.cs.hut.fi) used role playing in participatory design sessions, in which contextual scenarios were acted out. The games were structured so that the participants could play roles, or act as themselves.…”
Section: The Use Of Theatrementioning
confidence: 99%