Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems 2020
DOI: 10.1145/3313831.3376379
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Proxemics Beyond Proximity

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Cited by 27 publications
(11 citation statements)
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“…In this work, we propose strategies to enable HMD immersed users to be aware of people in their physical environment without compromising their presence in the virtual space. We tackle this problem by using the concept of proxemics-based interactions and gradual engagement [10,45], which provides a framework of people's relationship with their space and other people considering different proxemic variables. In our specific scenario, more importance is given to people that are closer to the immersed user and may influence or affects their presence, while users located far away are still made aware but without the same importance as the ones closely located.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…In this work, we propose strategies to enable HMD immersed users to be aware of people in their physical environment without compromising their presence in the virtual space. We tackle this problem by using the concept of proxemics-based interactions and gradual engagement [10,45], which provides a framework of people's relationship with their space and other people considering different proxemic variables. In our specific scenario, more importance is given to people that are closer to the immersed user and may influence or affects their presence, while users located far away are still made aware but without the same importance as the ones closely located.…”
Section: Introductionmentioning
confidence: 99%
“…Furthermore, Hall describes that interpersonal relationships are enacted through proxemic zones (intimate, personal, social, and public interactions). And current research suggests that proxemics help mediate interactions between people and devices for human-to-human or human-to-device interactions [1,3,9,10,17,29]. Marquardt et al [28] generalized cross-device information transfers by proposing the gradual engagement design pattern.…”
Section: Introductionmentioning
confidence: 99%
“…Such transitions may then manifest more significantly in people's spatial re-organization, as shown by Møller et al in their study of collaborative ideation with physical and digital sticky notes [32]. While we have focused on proxemic transitions in the creativity domain, such transitions are not confined to these practices, but can also be found in, for instance, collaboration in a learning context [18], during surgery [50,49] or sense making [28,5,69].…”
Section: Use Case: Collaborative Creative Practicesmentioning
confidence: 96%
“…The increasing embedding of computing in our physical environments (e.g. interactive tabletops and mobile spatially aware computing) has spurred an interest in concepts and frameworks that allow for articulating spatial collaboration and social interaction while considering the complex interplay between the environment, technologies, and co-located people [13,14,29,35,45]. For example, proxemics is increasingly influential in the field of HCI research [2,13,29,35], as we elaborate in the following section.…”
Section: Spatial Collaborationmentioning
confidence: 99%