2016
DOI: 10.1007/978-3-319-50935-8_5
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Pruning Playouts in Monte-Carlo Tree Search for the Game of Havannah

Abstract: Abstract. Monte-Carlo Tree Search (MCTS) is a popular technique for playing multi-player games. In this paper, we propose a new method to bias the playout policy of MCTS. The idea is to prune the decisions which seem "bad" (according to the previous iterations of the algorithm) before computing each playout. Thus, the method evaluates the estimated "good" moves more precisely. We have tested our improvement for the game of Havannah and compared it to several classic improvements. Our method outperforms the cla… Show more

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Cited by 6 publications
(4 citation statements)
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“…Variants of this algorithm have been successfully applied to a variety of games (e.g. Havannah [13], Amazons [14], Lines of Action [15], Hex [16], Go [17], chess and Shogi [18]) and represent the state-of-the-art approach for many of them. The algorithm is capable of learning to play promising moves in a turn-based game.…”
Section: Monte Carlo Tree Search For Game Playingmentioning
confidence: 99%
See 1 more Smart Citation
“…Variants of this algorithm have been successfully applied to a variety of games (e.g. Havannah [13], Amazons [14], Lines of Action [15], Hex [16], Go [17], chess and Shogi [18]) and represent the state-of-the-art approach for many of them. The algorithm is capable of learning to play promising moves in a turn-based game.…”
Section: Monte Carlo Tree Search For Game Playingmentioning
confidence: 99%
“…Dataset B: comparison between different versions of MCTS where a subset of enhancements are omitted (versions[13][14][15][16]. Smaller objective function values are better.…”
mentioning
confidence: 99%
“…MCTS space exponentially increases with the number of iterations and nodes in the tree. Different kinds of pruning techniques: probability-based [17,44], heuristic-based [45] reduce MCTS space in two players game. Neil et al [4] designed a single-player game whose objective is to transform an initial phase into a set of goal conditions phase using automatic move pruning.…”
Section: Personalized Itinerary Recommendation With Queuing Time Awar...mentioning
confidence: 99%
“…It has been successfully applied to a variety of games (e.g. Havannah [7], Amazons [14], Lines of Action [30], Hex [1], Go [24], chess and Shogi [25]). The algorithm is capable of learning to perform promising moves in a turnbased game.…”
Section: Monte Carlo Tree Search For Game Playingmentioning
confidence: 99%