PsycEXTRA Dataset 2010
DOI: 10.1037/e628522013-001
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Psychology learning and teaching in virtual worlds: the PREVIEW-Psych project

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“…Only one participant had used Second Life prior to this study. The steep learning curve for students using Second Life is well documented so training and support during the experiment was a concern. , However, close monitoring of the students as they created and used their avatars in Second Life compensated for their lack of experience. The avatars did not have to communicate via headsets, move around or perform any tasks other than those described in the procedure.…”
Section: Discussionmentioning
confidence: 99%
“…Only one participant had used Second Life prior to this study. The steep learning curve for students using Second Life is well documented so training and support during the experiment was a concern. , However, close monitoring of the students as they created and used their avatars in Second Life compensated for their lack of experience. The avatars did not have to communicate via headsets, move around or perform any tasks other than those described in the procedure.…”
Section: Discussionmentioning
confidence: 99%
“…The house simulated some of the barriers to occupational performance in a home environment for a wheelchair user who has good upper body strength, range of movement and an absence of cognitive disorder (Figure 1). It was designed this way to enable occupational therapy students to learn basic information about reducing environmental barriers through a process of engagement in problem solving using information-driven scenarios (as defined by Bignell and Parson, 2010). Some examples of identifying strategies to overcome environmental barriers were the barrier of steps leading up to the house by installing a ramp and how to enable the wheelchair user to carry out basic kitchen activities by redesigning the access to work surfaces (Figure 2).…”
Section: Methodsmentioning
confidence: 99%
“…For example, the real-time interaction experienced by students facilitated by a range of communication options that are common in social-networking sites provides a far more immersive collaboration experience than that provided by traditional online learning. When this experience is blended with innovative student-focused methods, the result seems to be a shift from isolated study and tutor-led instruction to student-led highly interactive group learning (Bignell, 2009). The following sections explore the similarities between these networked spaces by comparing a popular immersive virtual learning environment (Second Life) and a popular social-networking site (Facebook).…”
Section: Social-networking Sitesmentioning
confidence: 99%