2013
DOI: 10.1080/00913367.2013.775800
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Psychophysiological Responses to Background Brand Placements in Video Games

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Cited by 42 publications
(18 citation statements)
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References 33 publications
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“…Research results show that game players are actually able to subconsciously notice background advertisements, although they may not be able to explicitly recall them afterwards. This is especially notable for brands for which players have previous favorable attitudes, so they automatically stimulate further elaboration (Gangadharbatla, Bradley and Wise, 2013). Therefore, empirical findings indicate that players actually have explicit and implicit memory of advertisements, despite the concentration put on playing games (Yeu et al, 2013).…”
Section: The Effectiveness Of Product Placement In Computer and Videomentioning
confidence: 96%
“…Research results show that game players are actually able to subconsciously notice background advertisements, although they may not be able to explicitly recall them afterwards. This is especially notable for brands for which players have previous favorable attitudes, so they automatically stimulate further elaboration (Gangadharbatla, Bradley and Wise, 2013). Therefore, empirical findings indicate that players actually have explicit and implicit memory of advertisements, despite the concentration put on playing games (Yeu et al, 2013).…”
Section: The Effectiveness Of Product Placement In Computer and Videomentioning
confidence: 96%
“…The system and level of motivational activation regulate the allocation of automatic cognitive resources to processing message information (Bradley, Angelini, & Lee, 2007;Chung & Sparks, 2015;Gangadharbatla, Bradley, & Wise, 2013;Lang, 2006;Sparks & Lang, 2015). The appetitive system primarily functions to promote memory of survival-relevant opportunities for sustenance.…”
Section: Motivational Systems Cognitive System and Individual Diffementioning
confidence: 99%
“…Brand or product placements usually in the form of billboard advertisements are a common type of advertising utilized in video games. The majority of the research on the influence of in-game advertising has investigated the effectiveness of advertising executions on brand recognition and recall (Chung & Sparks, 2015;Gangadharbatla, Bradley, & Wise, 2013;Lee & Faber, 2007;Mackay, Ewing, Newton, & Windisch, 2009); brand-related perceptions, attitudes, and behavior change (Jung, Min, & Kellaris, 2011;Mackay et al, 2009;Yoo & Peña, 2011); and the effects of individual differences, such as game experience (Terlutter & Capella, 2013). Most frequently, recognition and recall have been examined to demonstrate the effectiveness of the in-game impression on increasing memory for in-game advertising messages, a common goal of advertising (Lee & Faber, 2007;Mackay et al, 2009).…”
mentioning
confidence: 99%
“…According to the growing popularity of product placement in computer games, an increase in scientists' interest in the effectiveness of this phenomenon can be observed. Research focuses on evaluating players' brand memory, attitudes toward to the game, product or brand, and purchasing intentions (Gangadharbatla, Bradley & Wise, 2013). In addition, brands placed in games affect the audience in different degrees because the brand can be featured in various ways.…”
Section: Introductionmentioning
confidence: 99%