2010
DOI: 10.1016/j.tcs.2009.12.010
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Pursuing a fast robber on a graph

Abstract: International audienceThe Cops and Robbers game is played on undirected graphs where a group of cops tries to catch a robber. The game was defined independently by Winkler-Nowakowski and Quilliot in the 1980s and since that time has been studied intensively. Despite of that, its computation complexity is still an open question. In this paper we prove that computing the minimum number of cops that can catch a robber on a given graph is NP-hard. Also we show that the parameterized version of the problem is W[2]-h… Show more

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Cited by 66 publications
(32 citation statements)
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“…Thus, various variations of the game have been studied [2,7,11,20,23]. The approach chosen by Fomin, Golovach, Kratochvíl, Nisse, and Suchan [18] is to allow the robber to move faster than the cops. Inspired by their work, in this article we let the robber take any path from her current position in her turn, but she is not allowed to pass through a vertex occupied by a cop.…”
Section: Introductionmentioning
confidence: 99%
“…Thus, various variations of the game have been studied [2,7,11,20,23]. The approach chosen by Fomin, Golovach, Kratochvíl, Nisse, and Suchan [18] is to allow the robber to move faster than the cops. Inspired by their work, in this article we let the robber take any path from her current position in her turn, but she is not allowed to pass through a vertex occupied by a cop.…”
Section: Introductionmentioning
confidence: 99%
“…For instance, the exact number of cops with speed one required to capture a robber with speed two is unknown in 2-dimensional grids [11,5]. One of our hopes when introducing the Spy-game is that it will lead us to a new approach to tackle this problem.…”
Section: Related Workmentioning
confidence: 99%
“…These combinatorial problems are generally "hard": Cops and Robber games are EXPTIME-complete [18] and W [2]-hard [12] and the Surveillance game is NP-hard and even PSPACE-complete in directed graphs [11]. Moreover, many longstanding (probably difficult) open questions have not been solved yet for these games.…”
Section: Introductionmentioning
confidence: 99%
“…A classical approach to tackle these open problems has been to study variants of these games in which one of the players often has some restrictions. For instance, the robber may be faster than the cops [2,12], the cops may capture at some distance [4], the surveyed area may be forced to be connected [13], etc. Another approach may be to restrict the games to particular graph classes such as trees [19], grids [16,21], planar graphs [1], bounded treewidth graphs [17,20], etc.…”
Section: Introductionmentioning
confidence: 99%