Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware 1998
DOI: 10.1145/285305.285307
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Quadratic Bezier triangles as drawing primitives

Abstract: We propose to use quadratic Bezier triangles as additional drawing primitives: quadratic Bezier triangles require much less model data for faithful representation of curved surfaces than planar triangles. Therefore, they require less storage and/or transmission capacity. Furthermore, they allow automatic level-of-detail. Finally, they result in considerable savings in model-view transformations and lighting calculations. We present two algorithms for rendering these triangles, each of which can be easily incor… Show more

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Cited by 6 publications
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“…Bruijns [2] uses forward differencing to adaptively tessellate quadratic Bézier patches. Regular interior meshes are heuristically stitched to an independently sampled perimeter.…”
Section: Previous Workmentioning
confidence: 99%
“…Bruijns [2] uses forward differencing to adaptively tessellate quadratic Bézier patches. Regular interior meshes are heuristically stitched to an independently sampled perimeter.…”
Section: Previous Workmentioning
confidence: 99%