2017 International Conference on Applied Computer and Communication Technologies (ComCom) 2017
DOI: 10.1109/comcom.2017.8167098
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Quality measurement for serious games

Abstract: One kind of games based on its playing media is video game, which defined as a game that use any kind of computers as media. In terms of purpose, game has two types, which is serious game and non-serious game. As learning media, serious games need to have ability to motivate its player in order to play the game until the end so the player can finish the game while understanding learning materials given in the game. Therefore, the quality of serious game should be measured, like any other software. When it come… Show more

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Cited by 16 publications
(7 citation statements)
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“…Serious games "can be used as learning media because of several reasons, such as the ability to support constructive, experiential, situated, and procedural learning; engage and motivate players, and promote self-regulated learning" [23]. As learning media, serious games "need to have ability to motivate its player in order to play the game until the end so the player can finish the game while understanding learning materials given in the game" [23]. They are promoting and opening new horizons for active learning and providing a learning -by-doing experience [24].…”
Section: Serious Gamesmentioning
confidence: 99%
“…Serious games "can be used as learning media because of several reasons, such as the ability to support constructive, experiential, situated, and procedural learning; engage and motivate players, and promote self-regulated learning" [23]. As learning media, serious games "need to have ability to motivate its player in order to play the game until the end so the player can finish the game while understanding learning materials given in the game" [23]. They are promoting and opening new horizons for active learning and providing a learning -by-doing experience [24].…”
Section: Serious Gamesmentioning
confidence: 99%
“…In their article, Pavapootanont and Prompoon [23] present metrics to evaluate the quality of a video game based on the concepts of comprehension, usability, operability, and attractiveness. Suryapranata et al [24] also present in their work metrics based on [23] although oriented towards serious games. Their work is focused on assessing concept learning and motivation.…”
Section: Game Assessmentmentioning
confidence: 99%
“…Following the methodology presented in [23,24], Tables 1 and 2 show a series of questions that analyze the content and gameplay concepts of the video game. Each of these objectives will be assessed by analyzing the concepts of: All these questions were answered by the students in the sample group, each of them rated on a scale between 1 and 5 following the Likert scale, where 1 indicates the option "Strongly disagree" and 5 corresponds to "Strongly agree".…”
Section: Game Assessmentmentioning
confidence: 99%
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“…Game is one kind of play activity, in a pretended reality, which player try to achieve at least one goal by acting based on rules [3]. Game is not only for fun and entertainment [4].…”
Section: Introductionmentioning
confidence: 99%