2022
DOI: 10.1117/1.oe.61.8.081809
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Quantum games and interactive tools for quantum technologies outreach and education

Abstract: We provide an extensive overview of a wide range of quantum games and interactive tools that have been employed by the quantum community in recent years. We present selected tools as described by their developers, including "Hello Quantum, Hello Qiskit, Particle in a Box, Psi and Delta, QPlayLearn, Virtual Lab by Quantum Flytrap, Quantum Odyssey, ScienceAtHome, and the Virtual Quantum Optics Laboratory." In addition, we present events for quantum game development: hackathons, game jams, and semester projects. … Show more

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Cited by 53 publications
(30 citation statements)
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“…The use of quantum games and interactive tools has been growing, and has been promoted in a cross-disciplinary manner over the last few years as a tool to educate students and citizens about quantum science and technologies. Currently, this field of activity is the subject of attention of the pilot project QUTE4E-Quantum Technology Education for Everyone of the QTEdu-Coordination and Support Action of the European Quantum Flagship [65,66], aimed at creating "the learning ecosystem necessary to inform and educate society about quantum technologies. "…”
Section: Research Settingmentioning
confidence: 99%
“…The use of quantum games and interactive tools has been growing, and has been promoted in a cross-disciplinary manner over the last few years as a tool to educate students and citizens about quantum science and technologies. Currently, this field of activity is the subject of attention of the pilot project QUTE4E-Quantum Technology Education for Everyone of the QTEdu-Coordination and Support Action of the European Quantum Flagship [65,66], aimed at creating "the learning ecosystem necessary to inform and educate society about quantum technologies. "…”
Section: Research Settingmentioning
confidence: 99%
“…There are several academic subcategories for games like leisure games, educational games and science games. Many if not most games labelled as science games, or science-based games are educational games on natural sciences designed especially for kids [22,23,24,25,26]. Magnussen (2014) draws to the conclusion that digital science games do indeed offer a bigger multitude of game formats and provides a categorisation of science games through the different goals proposed for the player.…”
Section: Defining Science Gamesmentioning
confidence: 99%
“…This has increased the need for a trained workforce in this growing field of industry [88] and can only be estimated to grow. The need for new teaching methods regarding quantum physics is vastly growing and games have largely seen as prominent tools for this purpose particularly in Europe and the US [26,89].…”
Section: History Of Quantum Gamesmentioning
confidence: 99%
“…23,24 One way of introducing quantum mechanics is through interactive simulations and explorable explanations. For a recent introduction to this approach, see the survey article "Quantum Games and Interactive Tools for Quantum Technologies Outreach and Education" by Seskir et al 25 in which photons are presented as one of the most straightforward introductions to quantum mechanics. One of the earliest simulations is an interactive visualization of a onedimensional wavefunction in a potential well 26 from 2002.…”
Section: Introductionmentioning
confidence: 99%
“…Some educational, interactive simulations take the form of games. 25 Preskill 30 wrote that "perhaps kids who grow up playing quantum games will acquire a visceral understanding of quantum phenomena that our generation lacks", and studies confirm that this type of openended experience promotes exploration. 31 Children learn Newtonian physics by interacting with their environment 32,33 rather than starting with differential calculus.…”
Section: Introductionmentioning
confidence: 99%