2019
DOI: 10.1007/978-3-030-34350-7_37
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Quantum Physics vs. Classical Physics: Introducing the Basics with a Virtual Reality Game

Abstract: Quantum physics vs. classical physics Introducing the basics with a virtual reality game

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Cited by 8 publications
(5 citation statements)
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“…The original Quantum Game with Photons had over 100k gameplays and was cited in seven peer-reviewed publications by unrelated researchers. 18,[143][144][145][146][147][148] It was selected as the top pick in gamifying quantum theory in The Quantum Times. 149 Based on in-person and email feedback, we learned that it was possible to solve a large fraction of levels without prior exposure to quantum physics, e.g., for high school and undergraduate students.…”
Section: Virtual Lab By Quantum Flytrapmentioning
confidence: 99%
“…The original Quantum Game with Photons had over 100k gameplays and was cited in seven peer-reviewed publications by unrelated researchers. 18,[143][144][145][146][147][148] It was selected as the top pick in gamifying quantum theory in The Quantum Times. 149 Based on in-person and email feedback, we learned that it was possible to solve a large fraction of levels without prior exposure to quantum physics, e.g., for high school and undergraduate students.…”
Section: Virtual Lab By Quantum Flytrapmentioning
confidence: 99%
“…113 It is also listed in the Quantum Flagship outreach resources section. 114 Virtual Lab, as well as its predecessors, Quantum Game with Photons and Quantum Game with Photons 2, have been mentioned in numerous peer-reviewed publications on games in quantum mechanics, [115][116][117] teaching quantum literacy, 110 general serious games, 118,119 and preprints on computational complexity of puzzles 120 and on the quantum workforce. 121…”
Section: Usagementioning
confidence: 99%
“…Virtual Lab, as well as its predecessors, Quantum Game with Photons and Quantum Game with Photons 2, have been mentioned in numerous peer-reviewed publications on games in quantum mechanics, [89][90][91] teaching quantum literacy, 86 general serious games, 92,93 and a preprint on computational complexity of puzzles. 94…”
Section: W =mentioning
confidence: 99%