2022
DOI: 10.1515/icom-2022-0005
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QuarantivityVR: Supporting Self-Embodiment for Non-HMD Users in Asymmetric Social VR Games

Abstract: The prevalence of immersive head-mounted display (HMD) social virtual reality (VR) applications introduced asymmetric interaction among users within the virtual environment (VE). Therefore, researchers opted for (1) exploring the asymmetric social VR interaction dynamics in only co-located setups, (2) assigning interdependent roles to both HMD and non-HMD users, and (3) representing non-HMD users as abstract avatars in the VE. Therefore, we investigate the feasibility of supporting Self-Embodiment in an asymme… Show more

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Cited by 6 publications
(1 citation statement)
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“…Research by Rogers et al develops a framework for understanding asymmetries in VR games specifically, though they posit that some elements may apply to non-game contexts [2]. They perform a systematic review of existing research papers discussing AVR games, most of which were designed by researchers to better understand their unique affordances, impacts, and design considerations (e.g., [18][19][20][21]). The framework relies heavily on Harris et al [8] and the MDA framework [14], which the authors find to be highly relevant to the asymmetric VR games they reviewed, though they recommend several refinements that are applicable to the AVR context [2].…”
Section: Game Asymmetrymentioning
confidence: 99%
“…Research by Rogers et al develops a framework for understanding asymmetries in VR games specifically, though they posit that some elements may apply to non-game contexts [2]. They perform a systematic review of existing research papers discussing AVR games, most of which were designed by researchers to better understand their unique affordances, impacts, and design considerations (e.g., [18][19][20][21]). The framework relies heavily on Harris et al [8] and the MDA framework [14], which the authors find to be highly relevant to the asymmetric VR games they reviewed, though they recommend several refinements that are applicable to the AVR context [2].…”
Section: Game Asymmetrymentioning
confidence: 99%