The use of virtual reality (VR) in urban area planning is examined in this dissertation. There are numerous allusions to Openstreetmap's urban building data. This VR technology allows users to enter a virtual environment using an input device (HTC Vive). Without actually carrying out the plan, the effectiveness of urban planning can be tested beforehand. VR will become more crucial in urban area planning, boosting urban construction, and assisting critical individuals in making decisions. There were three primary tasks for this project:
Unreal Engine 4 has imported a file with an OSM map (UE4). A data stream has been created to convert OSM files to UE4 uasset files, according to StreepMap and the RuntimeMeshComponent plugin.
Users can highlight various items with various features on the overview map in this mode, including different building levels, the top speed limit, hotel star ratings, amenity categories, and retail categories.
A virtual environment has been developed to enhance immersion and user experience. The HTC VIVE controller allows users to explore city maps independently. A new interactive interface has been created for this project. With the aid of this method, urban planning initiatives can be pretested before being put into action.
This project's main contribution is developing an application to aid pertinent staff members in managing and planning urban data. Based on this research, urban spatial planning could cut costs by using virtual reality 3D modeling, data integration, and VR interaction.