2011
DOI: 10.3166/jancl.21.265-288
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Question–answer games

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Cited by 11 publications
(9 citation statements)
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“…In strategic interactions an optimal question need not be the most informative one, and different preferences may arise in different scenarios. See [2] for a further study of this connection.…”
Section: Further Directionsmentioning
confidence: 99%
“…In strategic interactions an optimal question need not be the most informative one, and different preferences may arise in different scenarios. See [2] for a further study of this connection.…”
Section: Further Directionsmentioning
confidence: 99%
“…This outcome relation was used in [4,3] to determine equilibria of similar incomplete information games, but where more complex formulas than mere variables could be 'revealed' (however, they could only be publicly announced). An issue for the relatist outcome relation is whether bisimilar game states (that therefore satisfy the same goals for all players) should be counted once or twice.…”
Section: Boolean Observation Gamementioning
confidence: 99%
“…An issue for the relatist outcome relation is whether bisimilar game states (that therefore satisfy the same goals for all players) should be counted once or twice. 3 On the one hand, if two game states are bisimilar this is justification / sufficient reason to rule out one of them, according to Laplace. On the other hand these bisimilar game states might have originated from playing strategy profiles (executing epistemic actions) in initial game states that were non-bisimilar.…”
Section: Boolean Observation Gamementioning
confidence: 99%
See 1 more Smart Citation
“…Our treatment of ParaIMI does not address the erotetic aspects of IMI, instead focuses on its strategic, dynamic and interactive aspects. There have been some formal attempts to achieve this task which goes back to Belnap and Steel [7,1,43,21,44]. Additionally, some formal approaches to classical IMI were also presented relatively recently [14,16,28].…”
mentioning
confidence: 99%