2019
DOI: 10.1007/978-3-030-17287-9_1
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Questioning Our Attitudes and Feelings Towards Persuasive Technology

Abstract: Definitions regarding Persuasive Technology are often introduced with the accompanying remark: without using coercion and deception. For this position paper, we investigated, evaluated, and discussed the term Persuasive Technology and its connotations. We invesstigated whether Persuasive Technology is perceived with negative connotations such as coercive and deceptive, and, how in comparison, similar labels (such as Behavior Change Support System and Digital Behavior Change Intervention) were perceived. We con… Show more

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Cited by 3 publications
(2 citation statements)
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“…This includes the terminology we use for these kinds of system. Delden et al (2019) argue, based on a survey with 488 respondents, that different terms (e.g., steering, persuasion, or support) are perceived differently in relation to descriptors of real world interventions regarding perceived level of deception, coercion and manipulation, which may have many ramifications.…”
Section: Behaviour Steeringmentioning
confidence: 99%
“…This includes the terminology we use for these kinds of system. Delden et al (2019) argue, based on a survey with 488 respondents, that different terms (e.g., steering, persuasion, or support) are perceived differently in relation to descriptors of real world interventions regarding perceived level of deception, coercion and manipulation, which may have many ramifications.…”
Section: Behaviour Steeringmentioning
confidence: 99%
“…Based on our experience and interests so far, we start closer to a serious games perspective, namely persuasive games, where the focus is on developing an actual game rather than augmenting the task with game elements as explained by Deterding et al [8]. We will refrain from labeling our game with the term persuasive games nor serious games, as persuasive can have negative connotations [58] and arguably seriousness has inner-contradictions and sets wrong expectations [49]. We do build on (game) design principles such as rewards and (lack of) punishments, affordance, juiciness, and game modes [49].…”
Section: Approach: Co-designed Metaphors Embedded In Gamesmentioning
confidence: 99%