“…Bearing in mind these limitations of Pokémon Go, this paper presents the promise of Radical Placemaking (Table 1): It considers the possibilities of digital placemaking for building connections to place (Tuan, 1991), construction of other realities (Bruner, 1991), and prospects of community care, healing, and empowerment (Rappaport and Simkins, 1991). As a step away from colonial structures of design thinking and methodologies (Akama et al, 2019), Radical Placemaking engages marginalized communities in designing and utilizing digital tools to "occupy" the city with an emphasis on social justice and place-based activism (Gonsalves et al, 2021b). Positioning Radical Placemaking in literature and theory, the next section explores some of the challenges that lie at the intersections of placemaking, participatory action research, marginalization, and the potential of creative technologies.…”