Abstract-Developing applications, especially real-time ones, for wireless vehicular ad hoc networks (VANETs) requires a reasonable assurance of the likely performance of the network, at the least in terms of packet loss ratios and end-to-end delay. Because wireless propagation strongly influences performance, especially in an urban environment, this paper improves on simpler propagation models for simulations by augmenting ray-tracing derived models of propagation. In the non-line-of-sight component: the propagation distance is more closely calculated according to the reflection distance; the effect of roadside obstacles is included; and for modeling of fast fading a phase factor is introduced, all without necessarily overly increasing computational load. In the line-of-sight component, as well as roadside obstacle modeling: single and double reflections from roadside buildings are added to the standard two-ray ground-propagation model; the distribution of vehicles within a street segment is used to model the ground reflection ray more closely; and the reflection coefficient is also adjusted accordingly to account for reflections from vehicles. The results have been compared with widely-used measurement studies of city streets in the literature, which have confirmed the overall advantage of the improvements, especially in the case of the non-line-of-sight component. A simulation case study shows that in general optimistic performance predictions of packet loss occur with the two-ray ground propagation model when indiscriminately applied.The paper, therefore, represents a way forward for VANET wireless channel modeling in simulations.