2007
DOI: 10.1080/00029890.2007.11920428
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Random-Turn Hex and Other Selection Games

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Cited by 40 publications
(36 citation statements)
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“…Since the probability of points not too close to the boundary being pivotal is about R −5/4+o(1) (this is the 4 arm event) and for a monotone function f ,f ({i}) is the probability that x i is pivotal, the case k = 1 in Theorem 1.8 implies that the revealment is at least R −1/2+o (1) . As pointed out in Peres, Schramm, Sheffield and Wilson [25], this can also be obtained using an inequality of O'Donnell and Servedio. Theorems 1.8 and 4.1 immediately give…”
Section: Simply Connected Casementioning
confidence: 93%
“…Since the probability of points not too close to the boundary being pivotal is about R −5/4+o(1) (this is the 4 arm event) and for a monotone function f ,f ({i}) is the probability that x i is pivotal, the case k = 1 in Theorem 1.8 implies that the revealment is at least R −1/2+o (1) . As pointed out in Peres, Schramm, Sheffield and Wilson [25], this can also be obtained using an inequality of O'Donnell and Servedio. Theorems 1.8 and 4.1 immediately give…”
Section: Simply Connected Casementioning
confidence: 93%
“…However, the additional dimension complicates the visualization process, thus rendering the analysis more difficult. In addition, it would be very interesting to extend these techniques to partizan games, 3 like chess and checkers ͑we have made preliminary progress in generalizing this methodology to very simple partizan games͒, or even to consider games with intrinsic randomness, such as the recent analysis of hex with coin flips, 22 or even backgammon.…”
Section: E Application To Other Gamesmentioning
confidence: 99%
“…Originally, we were motivated not by the infinity Laplacian but by random turn Hex [22] and its generalizations, which led us to consider the tug-of-war game. As k−1 i=0 f (x i ).…”
mentioning
confidence: 99%