2014
DOI: 10.1016/j.apmr.2014.04.029
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Randomized Comparison Trial of Balance Training by Using Exergaming and Conventional Weight-Shift Therapy in Patients With Chronic Stroke

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Cited by 113 publications
(125 citation statements)
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References 36 publications
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“…51,52 Karim et al showed that playing exergames resulted in a robust hyperemic response in the superior temporal gryus and supramarginal gyrus, 51 indicating that these areas were important for balance. Furthermore, the duration of this response after cessation was prolonged (20)(21)(22)(23)(24)(25)(26)(27)(28)(29)(30) s longer than what would be expected), suggesting an adaptation of the vestibular network in response to the balance task. After 12-weeks of Wii balance training, Prosperini et al showed an improvement in balance, 52 suggesting a functional restoration (i.e.…”
Section: Participant's Experience Of Exergamingmentioning
confidence: 99%
See 1 more Smart Citation
“…51,52 Karim et al showed that playing exergames resulted in a robust hyperemic response in the superior temporal gryus and supramarginal gyrus, 51 indicating that these areas were important for balance. Furthermore, the duration of this response after cessation was prolonged (20)(21)(22)(23)(24)(25)(26)(27)(28)(29)(30) s longer than what would be expected), suggesting an adaptation of the vestibular network in response to the balance task. After 12-weeks of Wii balance training, Prosperini et al showed an improvement in balance, 52 suggesting a functional restoration (i.e.…”
Section: Participant's Experience Of Exergamingmentioning
confidence: 99%
“…The findings from these studies were inconclusive with either a greater improvement or no difference in outcomes following exergame training. [21][22][23] This is partly due to the wide range of duration/intensities and games used in these designs, and a lack of consensus on the outcome measures. The designs of these studies are however quite robust in that a) they compare an exergaming intervention to another intervention and b) the exergaming intervention is as an adjunct to a conventional training program.…”
Section: Exergaming Research From Other Diseases/ Clinical Populationsmentioning
confidence: 99%
“…Thirteen studies [18][19][20][22][23][24]27,[30][31][32][33][34]36 were included in the meta-analysis examining the effect of all VR interventions on TUG scores. A fixed effects model demonstrated little heterogeneity between studies (Q = 10.047, I 2 = 0.000, df = 12).…”
Section: Methodsmentioning
confidence: 99%
“…Random sequence generation was used in 5 trials, 23,24,26e28 3 of which used centralized randomization protocols. 23,26,27 All included studies have a degree of performance bias due to the difficulty in blinding participants and therapists to group allocation. Four studies 23,26e28 used blinded evaluators.…”
Section: Nintendo Wii Versus Exercisementioning
confidence: 99%
“…Most studies recruited broadly similar patients into each trial arm. Three trials 23,26,27 described in detail the exercises performed by both groups of participants for co-interventions. The other studies stated only that the control and intervention groups had the same amount of cointervention dosage (time) but did not elaborate further.…”
Section: Nintendo Wii Versus Exercisementioning
confidence: 99%