“…In the early years, most physically based methods [1,14,31,40,46] entail 3D scene information and are timeconsuming. Recent methods [2,3,7,26,32,33,38,41,44,48], which render bokeh effects from a single image and a corresponding depth map, are more efficient and practical. One classic idea is layered rendering [3,48], i.e., decomposing the scene into multiple layers and independently blurring each layer before compositing them from back to front.…”