Proceedings of the 29th Annual ACM Symposium on Applied Computing 2014
DOI: 10.1145/2554850.2554969
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Rapid development of first person serious games using the APEX platform

Abstract: Serious games combine a ludic component with instructive and formative goals. They aim to educate and train through play. This paper explores the use of a development framework for dynamic virtual environments to develop serious games. The framework (APEX) was originally developed to prototype ubiquitous computing environments. Here it is used to develop a first person serious game: the Asthma Game. This game aims to teach children with asthma how to act to prevent attacks by drawing attention to asthma trigge… Show more

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Cited by 4 publications
(3 citation statements)
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“…Some are single player with competitive modes with real time capabilities [14], while others focus in teaching a particular domain by following a serious game approach [15]. These projects are great at engaging and motivating users.…”
Section: Related Workmentioning
confidence: 99%
“…Some are single player with competitive modes with real time capabilities [14], while others focus in teaching a particular domain by following a serious game approach [15]. These projects are great at engaging and motivating users.…”
Section: Related Workmentioning
confidence: 99%
“…A more technical description of how APEX was used to build the game is provided in [14]. Here the focus of the discussion is on how the game was derived from the EPA checklist.…”
Section: Design Of the Asthma Gamementioning
confidence: 99%
“…It provides a framework that combines modeling of the control logic of the devices in a proposed environment with a virtual reality (VR) simulation of the target environment. The platform has also been used as the basis for serious games development [7,8].…”
Section: Introductionmentioning
confidence: 99%