2006
DOI: 10.1007/11944836_21
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Rational Behaviour and Strategy Construction in Infinite Multiplayer Games

Abstract: Abstract. We study infinite games played by arbitrarily many players on a directed graph. Equilibrium states capture rational behaviour in these games. Instead of the well-known notion of a Nash equilibrium, we focus on the notion of a subgame perfect equilibrium. We argue that the latter one is more appropriate for the kind of games we study, and we show the existence of a subgame perfect equilibrium in any infinite game with ω-regular winning conditions. As, in general, equilibria are not unique, it is appea… Show more

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Cited by 53 publications
(65 citation statements)
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“…A major difference is that Theorem 13 has to be refined. Tree automata could be the adequate tool for this problem [16].…”
Section: Resultsmentioning
confidence: 99%
“…A major difference is that Theorem 13 has to be refined. Tree automata could be the adequate tool for this problem [16].…”
Section: Resultsmentioning
confidence: 99%
“…It has been argued (in [30,48]) that NE may be implausible when used for sequential games (of which iterated one shot games are central examples), and that a more robust notion is subgame-perfect equilibrium [46]. Given a game G , a strategy profile is a subgame-perfect equilibrium (SPE) if starting at any reachable subgame, the profile is a NE.…”
Section: Illustrating Gradedsl: Uniqueness Of Solutionsmentioning
confidence: 99%
“…For SMGs, we believe that any such transformation requires exponential time: Deciding whether in a deterministic game with simple reachability objectives there exists a play that fulfils each of the objectives can be done in polynomial time, whereas the same problem is NP-complete for deterministic games with arbitrary reachability objectives (see Ummels 2005).…”
Section: Types Of Objectivesmentioning
confidence: 99%