2016
DOI: 10.1201/b10675
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Ray Tracing from the Ground Up

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Cited by 30 publications
(37 citation statements)
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“…Widlowski et al [20] have demonstrated the use of ray tracing for scenes consisting of several millions of elements and for scenes comprising a stand of individual trees at needle-level resolution. For cases where the data size exceeds computer memory and the scenes exhibit some repetition in structure (e.g., scenes that represent fractal geometries or a collection of identical objects), techniques known as instantiation exist to reduce memory requirements (e.g., [35]). To ensure that absorption probabilities at the level of individual scene elements are accurately sampled, a higher structural fidelity of scenes requires the simulation of a larger numbers of photons and requires the use of advanced, optimized ray tracing algorithms.…”
Section: Discussionmentioning
confidence: 99%
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“…Widlowski et al [20] have demonstrated the use of ray tracing for scenes consisting of several millions of elements and for scenes comprising a stand of individual trees at needle-level resolution. For cases where the data size exceeds computer memory and the scenes exhibit some repetition in structure (e.g., scenes that represent fractal geometries or a collection of identical objects), techniques known as instantiation exist to reduce memory requirements (e.g., [35]). To ensure that absorption probabilities at the level of individual scene elements are accurately sampled, a higher structural fidelity of scenes requires the simulation of a larger numbers of photons and requires the use of advanced, optimized ray tracing algorithms.…”
Section: Discussionmentioning
confidence: 99%
“…A constant Lambertian scattering probability was used across all scene elements representing foliage, p l , ρ l " 0.05, τ c,l " 0.02˘and a constant Lambertian reflectance for all soil and bark elements, p s and p b respectively pρ s " ρ b " 0.1q. For a Lambertian surface, the direction of scattering (i.e., reflection or transmission) is independent from the photon incidence angle and follows a cosine-weighted hemispherical probability distribution where the reflected intensity drops with the cosine angle [35,50]. Earlier work [18,51] showed the use of ray tracers for the simulation of transmittance, reflectance, and absorptance by virtual plant canopies.…”
Section: Canopy Radiation Modelingmentioning
confidence: 99%
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“…Apart from the 18 face glyphs, all other glyphs are randomly sampled from the entire structure's volume. Thus, there are no guarantees that the structure glyphs will be evenly spread out inside the volume of the box, such as could be achieved using sampling strategies such as n-rooks or Hammersley sampling [Suffern 2007]. The random sampling approach was chosen to best approximate the most likely conditions if the glyph positions had been mapped from an arbitrary real-world database.…”
Section: Task and Responsementioning
confidence: 99%
“…The multiple sampling (MS) technique is a classic topic in computer graphics and is used for the screen antialiasing of display devices to smooth the edges of primitives (Suffern ). It is worth noting that MS is too burdensome to be handled within an extremely short interval of frame buffer refreshing (at least 20 fps for 3D interaction, which means 0.05 second as one interval to run the callback functions).…”
Section: Our Approachmentioning
confidence: 99%