2016
DOI: 10.1111/tgis.12202
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Rendering 2D Lines on 3D Terrain Model with Optimization in Visual Quality and Running Performance

Abstract: With the gradual shift from 2D maps to a 3D virtual environment, various visual artifacts were generated by overlaying 2D map symbols on 3D terrain models. This work proposes a novel screen-based method for rendering 2D vector lines with the accuracy of more than one pixel on the screen in real time. First, screen pixels are inversely projected onto a 3D terrain surface, and then onto the 2D vector plane. Next, these pixels are classified into three categories in terms of their intersection situation with the … Show more

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Cited by 4 publications
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“…Displaying spatial objects in 3D space often causes rendering problems due to complex spatial locations and relationships [50]. In all MAR visualization components, masked display is an issue that must be solved in the AR application scene.…”
Section: Ar Stereoscopic Masking Cullingmentioning
confidence: 99%
“…Displaying spatial objects in 3D space often causes rendering problems due to complex spatial locations and relationships [50]. In all MAR visualization components, masked display is an issue that must be solved in the AR application scene.…”
Section: Ar Stereoscopic Masking Cullingmentioning
confidence: 99%