2020 IEEE International Conference on Computational Photography (ICCP) 2020
DOI: 10.1109/iccp48838.2020.9105134
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Raycast Calibration for Augmented Reality HMDs with Off-Axis Reflective Combiners

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Cited by 2 publications
(3 citation statements)
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“…Recent works [13], [14] rely on differentiable ray tracing for end-to-end designs in computational imaging. Similar trends also appear in other research domains for solving inverse problems utilizing this additional amount of information on derivatives, in computer graphics [37], 3D reconstruction [38], ptychography [39], [40], head-mounted displays calibration [41], lens metrology [42], and phase microscopy [43].…”
Section: Introductionsupporting
confidence: 66%
“…Recent works [13], [14] rely on differentiable ray tracing for end-to-end designs in computational imaging. Similar trends also appear in other research domains for solving inverse problems utilizing this additional amount of information on derivatives, in computer graphics [37], 3D reconstruction [38], ptychography [39], [40], head-mounted displays calibration [41], lens metrology [42], and phase microscopy [43].…”
Section: Introductionsupporting
confidence: 66%
“…Achieving a wide field of view (FoV), a key requirement for NEDs to enhance immersion [1], tends to compromise the form factor [2] or the image distortion to employ image expanding optics. Modern NEDs employ a variety of off-axis optics for wide FoV such as curved beam splitter [3][4][5], Holographic Optical Elements (HoE) [6,7], and polarization-based pancake optics [8,9]. While they improve the FoV and potentially reduce the display form factor, these complex, off-axis optics cause non-linear, viewpoint-dependent image distortion (Fig.…”
Section: Introductionmentioning
confidence: 99%
“…On the other hand, ray-tracing-based approaches [5,10] model image distortion by simulating the multi-stage refraction and reflection of the light rays passing through the optical system. Although these methods achieve high accuracy, they take a lot of computation time and are not practical for interactive VR/AR applications.…”
Section: Introductionmentioning
confidence: 99%