2009
DOI: 10.1007/978-3-642-10265-3_31
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Real-Sense Media Representation Technology Using Multiple Devices Synchronization

Abstract: Abstract. Recently, the requirements for the real-sense media representation are increasing rapidly. Until now, most people mainly used the method SMSD on one device, but we need more than one device to play multiple audio/videos and multiple sensory effects of the real-sense media. Therefore, multi-track media synchronization and effect device synchronization algorithms are very important part of the real-sense media representation. Therefore, in this paper, we suggested concept of the real-sense media playba… Show more

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Cited by 9 publications
(4 citation statements)
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“…As in traditional media, in mulsemedia scenarios there is also a need for achieving a synchronised state between the involved streams, in order to include mulsemedia content into traditional multimedia (i.e., AV) content. In previous studies, such as [64], [65], [66] and [67], this specific challenge has been studied. In particular, a sync algorithm for multi-device scenarios to provide synchronised mulsemedia experiences is presented in [64].…”
Section: B Need For Syncmentioning
confidence: 99%
See 1 more Smart Citation
“…As in traditional media, in mulsemedia scenarios there is also a need for achieving a synchronised state between the involved streams, in order to include mulsemedia content into traditional multimedia (i.e., AV) content. In previous studies, such as [64], [65], [66] and [67], this specific challenge has been studied. In particular, a sync algorithm for multi-device scenarios to provide synchronised mulsemedia experiences is presented in [64].…”
Section: B Need For Syncmentioning
confidence: 99%
“…In previous studies, such as [64], [65], [66] and [67], this specific challenge has been studied. In particular, a sync algorithm for multi-device scenarios to provide synchronised mulsemedia experiences is presented in [64]. In that study, the mulsemedia content is separated into different streams, depending on the involved sense or effect (e.g., heat, wind, scent, light or vibration).…”
Section: B Need For Syncmentioning
confidence: 99%
“…En [141] el contenido mulsemedia se separa en diferentes flujos, dependiendo del sentido que esté involucrado (como por ejemplo, calor, viento, aromas, luz o vibración). El algoritmo de sincronización que se propone en dicho trabajo está basado en el uso del protocolo RTP/RTCP y consiste en un esquema M/S donde el dispositivo encargado de presentar el contenido audiovisual adopta el rol de máster.…”
Section: Sincronización De Contenido Mulsemediaunclassified
“…Fig 141. Opinión preliminar acerca de la mejora de la experiencia de consumo con la inclusión de efectos multisensoriales…”
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