2009 International Conference on Information Technology and Computer Science 2009
DOI: 10.1109/itcs.2009.131
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Real-Time Animating and Rendering of Large Scale Grass Scenery on GPU

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“…Early approach modeled grass through a stochastic process, instancing the actual blades for rendering in buckets and animating in a procedural method [16,21,29]. However, their approaches did not adopt the physical-based models.…”
Section: Related Workmentioning
confidence: 99%
“…Early approach modeled grass through a stochastic process, instancing the actual blades for rendering in buckets and animating in a procedural method [16,21,29]. However, their approaches did not adopt the physical-based models.…”
Section: Related Workmentioning
confidence: 99%