2018
DOI: 10.1007/s10055-018-0374-z
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Real-time body tracking in virtual reality using a Vive tracker

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Cited by 90 publications
(59 citation statements)
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References 34 publications
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“…Multiple sensors on the HMDs register the infrared light and based on the time differences of sensor registrations, the location of the HMD within 3D space can be calculated. Using these base stations, a high-tracking accuracy and low latencies can be achieved (Caserman et al 2019). Opposed to inside-out systems, the tracking accuracy of outside-in systems does not depend on the availability of sufficient spatial elements.…”
Section: Increasing Immersion and Presence With Vrmentioning
confidence: 99%
“…Multiple sensors on the HMDs register the infrared light and based on the time differences of sensor registrations, the location of the HMD within 3D space can be calculated. Using these base stations, a high-tracking accuracy and low latencies can be achieved (Caserman et al 2019). Opposed to inside-out systems, the tracking accuracy of outside-in systems does not depend on the availability of sufficient spatial elements.…”
Section: Increasing Immersion and Presence With Vrmentioning
confidence: 99%
“…Additional sensors can be used to provide key joints information and get full body tracked. Caserman et al [Caserman et al 2019] built the avatar tracking system using an VIVE HMD and VIVE trackers attached to the wrists and ankles to drive an avatar model in VR. The position and orientation data from the HMD and the trackers are processed before feeding into an IK system.…”
Section: Avatar Behavior Representationmentioning
confidence: 99%
“…For example, when a collision with an object or a structure (e.g., a wall), a vibration alert is provided [4]. There are also solutions that perform some kind of body tracking, enabling to represent the user or a part of him/her (e.g., his/her hand) in the virtual scenario [5]. Nevertheless, these solutions are not perceived as natural [6], particularly because while users hold the provided controllers they cannot grab or touch objects in the virtual experience.…”
Section: Introductionmentioning
confidence: 99%
“…4 All fingers have three E/F movements, except for the pinky fingertip that just has two E/F movements (the DIP is not included). 5 Palm bending is detected. 6 The Forte Data Glove vendor indicates 28 DoF.…”
mentioning
confidence: 99%