Lecture Notes in Computer Science
DOI: 10.1007/978-3-540-79547-6_10
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Real-Time Face Tracking for Attention Aware Adaptive Games

Abstract: Abstract. This paper presents a real time face tracking and head pose estimation system which is included in an attention aware game framework. This fast tracking system enables the detection of the player's attentional state using a simple attention model. This state is then used to adapt the game unfolding in order to enhance user's experience (in the case of adventure game) and improve the game attentional attractiveness (in the case of pedagogical game).

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Cited by 5 publications
(1 citation statement)
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“…A drawback of this approach is that it requires careful calibration, and moreover distance scales appropriate for multi-user scenarios require expensive Pan-Tilt-Zoom (PTZ) cameras. Fortunately, we note that other prior work has established that head orientation can adequately substitute for eye gaze in the context of gaming (Da Silva et al (2008)) and meeting analysis (Stiefelhagen and Zhu (2002)) -suggesting that it may be acceptable in our scenario as well.…”
Section: Introductionmentioning
confidence: 76%
“…A drawback of this approach is that it requires careful calibration, and moreover distance scales appropriate for multi-user scenarios require expensive Pan-Tilt-Zoom (PTZ) cameras. Fortunately, we note that other prior work has established that head orientation can adequately substitute for eye gaze in the context of gaming (Da Silva et al (2008)) and meeting analysis (Stiefelhagen and Zhu (2002)) -suggesting that it may be acceptable in our scenario as well.…”
Section: Introductionmentioning
confidence: 76%