International Conference on the Foundations of Digital Games 2020
DOI: 10.1145/3402942.3402995
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Real-time Interactive Snow Simulation using Compute Shaders in Digital Environments

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Cited by 3 publications
(3 citation statements)
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“…In their method, the LOD of available terrain mesh is enhanced by extracting geometrical details from a decal texture of the terrain model. [JP20] describes a real‐time method (using compute shaders) to implement dynamic manipulation of meshes to simulate the behavior of loosely packed snow when manipulated by objects or agents in a virtual environment. In [Han21], a GPU‐based real‐time snow rendering technique using compute shaders is presented.…”
Section: Snow In Cgmentioning
confidence: 99%
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“…In their method, the LOD of available terrain mesh is enhanced by extracting geometrical details from a decal texture of the terrain model. [JP20] describes a real‐time method (using compute shaders) to implement dynamic manipulation of meshes to simulate the behavior of loosely packed snow when manipulated by objects or agents in a virtual environment. In [Han21], a GPU‐based real‐time snow rendering technique using compute shaders is presented.…”
Section: Snow In Cgmentioning
confidence: 99%
“…2 compares some of the above‐discussed methods for their nature, simulation scale, CPU/GPU support, maximum resolution demonstrated, simulation time, and properties. Some of these techniques [RLD15,JP20] demonstrate interactive or real‐time frame rates for limited outdoor environments. Even with the increasing strength of hardware over the past several years, most techniques targetting landscape‐scale snow cover generation require much higher computational times owing to the scale of the problem.…”
Section: Snow In Cgmentioning
confidence: 99%
“…PCG can also be used to adapt the game world. This can include the simulation of weather phenomena such as packed snow behavior when it is stepped by a character [32] or realistic and detailed procedural destruction of objects. This is where the true power of generative design lies: Adjusting the environment to influence the player's emotion and experience [13], [].…”
Section: Perceived Realism Vs Fidelitymentioning
confidence: 99%