2009
DOI: 10.1364/oe.17.007259
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Real-time liquid-crystal atmosphere turbulence simulator with graphic processing unit

Abstract: To generate time-evolving atmosphere turbulence in real time, a phase-generating method for our liquid-crystal (LC) atmosphere turbulence simulator (ATS) is derived based on the Fourier series (FS) method. A real matrix expression for generating turbulence phases is given and calculated with a graphic processing unit (GPU), the GeForce 8800 Ultra. A liquid crystal on silicon (LCOS) with 256x256 pixels is used as the turbulence simulator. The total time to generate a turbulence phase is about 7.8 ms for calcula… Show more

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Cited by 8 publications
(4 citation statements)
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“…and ! and using a binomial expansion while retaining the first three terms (Hu et al, 2009 (Wang et al, 2005).…”
Section: Huygens--fresnel Diffractive Lens Arraymentioning
confidence: 99%
“…and ! and using a binomial expansion while retaining the first three terms (Hu et al, 2009 (Wang et al, 2005).…”
Section: Huygens--fresnel Diffractive Lens Arraymentioning
confidence: 99%
“…For this particular application, each thread in the thread block executes identical instructions (called the kernel) for each pixel. Optics-related applications of GPU technology include holography, 10, 11 real-time shape measurements, 12 atmospheric turbulence, 13 and Monte Carlo modeling of light transport. 14,15 An excellent description of GPUs is provided in Ref.…”
Section: Lsi Algorithm Implementation In Cudamentioning
confidence: 99%
“…Atmospheric emulators made with spatial light modulators (SLMs) offer the ability to test a laser communication component's performance while in the laboratory with a broad range of turbulence levels [1][2][3][4][5][6][7][8][9][10][11][12][13] . When compared to rotating phase plates [14][15][16][17][18] (another common option for emulating atmosphere in the laboratory), SLM based systems have a speed limitation, restricting real time recreation of atmospheric optical turbulence evolving at typical Greenwood frequencies.…”
Section: Introductionmentioning
confidence: 99%
“…Commonly, SLM-based emulators are designed using a phase screen approach 1,4,6,9,10 . The phase screen approach loses fidelity for lower elevation propagation paths due to the intensity nulls which form in conjunction with branch points in deep turbulence.…”
Section: Introductionmentioning
confidence: 99%