2017
DOI: 10.1007/s40571-016-0154-z
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Real-time micro-modelling of city evacuations

Abstract: The final publication is available at Springer via http://dx.doi.org/10.1007/s40571-016-0154-zA methodology to integrate geographical information system (GIS) data with large-scale pedestrian simulations has been developed. Advances in automatic data acquisition and archiving from GIS databases, automatic input for pedestrian simulations, as well as scalable pedestrian simulation tools have made it possible to simulate pedestrians at the individual level for complete cities in real time. An example that simula… Show more

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Cited by 5 publications
(4 citation statements)
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References 32 publications
(35 reference statements)
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“…This applies when the simulation represents a physical space, which can be decomposed into subspaces from top-down approaches (e.g., QuadTree in 2D or KD-Tree in 3D) or bottom-up approaches (e.g., RegionGrowth [Steed and Abou-Haidar, 2003]). This is applicable to situations such as simulating mobility, for instance pedestrian movements in a city and other forms of crowd management [Löhner et al, 2018]. Indeed, pedestrian movements are driven by spatial information (e.g., cannot go through a wall) and agents in the near-vicinity (e.g., to avoid bumping into people).…”
Section: Creating and Accelerating An Abmmentioning
confidence: 99%
“…This applies when the simulation represents a physical space, which can be decomposed into subspaces from top-down approaches (e.g., QuadTree in 2D or KD-Tree in 3D) or bottom-up approaches (e.g., RegionGrowth [Steed and Abou-Haidar, 2003]). This is applicable to situations such as simulating mobility, for instance pedestrian movements in a city and other forms of crowd management [Löhner et al, 2018]. Indeed, pedestrian movements are driven by spatial information (e.g., cannot go through a wall) and agents in the near-vicinity (e.g., to avoid bumping into people).…”
Section: Creating and Accelerating An Abmmentioning
confidence: 99%
“…Both models were implemented into PEDFLOW [1][2][3], a typical pedestrian flow and crowd dynamics simulation tool based on a mix of social force and agent-based approaches. In order to discern the relative merit and performance of the two models, the Mataf motion was computed with the maximum number of simplifying assumptions that still reflect reality.…”
Section: Examplesmentioning
confidence: 99%
“…Most modern stadia have a limited number of exits used for normal operations (in addition to emergency exits which may be opened in case of accidents) and different areas separating fans and people holding different classes of tickets. If layout of the stadium is known along with the number of people in each section, egress simulations can be conducted in a short time using modern simulation models and computing power [26,[33][34][35]. Also, for modern facilities, attendance can be estimated well in advance based on ticket sales.…”
Section: The Double Room Casementioning
confidence: 99%