2021
DOI: 10.1109/jiot.2021.3056239
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Real-Time Multiple Object Visual Tracking for Embedded GPU Systems

Abstract: Real-time visual object tracking provides every object of interest with a unique identity and a trajectory across video frames. This is a fundamental task of many video analytics applications like traffic monitoring, or video surveillance in general. The development of real-time multiple object tracking systems on low-power edge devices as IoT nodes, without compromising accuracy, is a challenge due to the limited computing capacity of said devices. This might rule out the best in-class computer vision solutio… Show more

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Cited by 20 publications
(9 citation statements)
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“…Traditional multi-object tracking systems depend heavily on the quality of the detector employed, requiring accurate -and therefore costly-detectors to reach their full potential [10]. This poses a problem when there are realtime or hardware constraints, as it is not feasible to obtain detections for every frame.…”
Section: Motion Estimationmentioning
confidence: 99%
“…Traditional multi-object tracking systems depend heavily on the quality of the detector employed, requiring accurate -and therefore costly-detectors to reach their full potential [10]. This poses a problem when there are realtime or hardware constraints, as it is not feasible to obtain detections for every frame.…”
Section: Motion Estimationmentioning
confidence: 99%
“…Multi-object tracking (MOT) is a key component in intelligent video surveillance based on IoT devices. It can provide spatial-temporal state information to assist in decision making [8]- [14], for example, the intelligent transportation system in Figure 1. However, most existing MOT methods are difficult to deploy to IoT devices with limited computing capacity and storage.…”
Section: Introductionmentioning
confidence: 99%
“…1 Typical runtimes for accurate detectors on an NVIDIA TITAN V for an HD720 image are 23 fps for EfficientDet-D3 [5] , or 16 fps for RetinaNet [6] . Certainly, there are detectors that can run in real-time, even on embedded GPU systems, like the lightweight Tiny-YOLOv3 [7] , but they often have a poor accuracy or resort to shrinking the input image. Therefore, the most extended approach to enable real-time processing is to call the detector at a lower frame rate and perform motion estimation between detector calls, allowing the system to provide the position of the objects in all the frames.…”
Section: Introductionmentioning
confidence: 99%
“…Therefore, the most extended approach to enable real-time processing is to call the detector at a lower frame rate and perform motion estimation between detector calls, allowing the system to provide the position of the objects in all the frames. Thus, the motion estimation module feeds the affinity block when the detector is not called [7] ( Fig. 1…”
Section: Introductionmentioning
confidence: 99%