2010 IEEE International Workshop on Multimedia Signal Processing 2010
DOI: 10.1109/mmsp.2010.5662008
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Real-time particle filtering with heuristics for 3D motion capture by monocular vision

Abstract: Abstract-Particle filtering is known as a robust approach for motion tracking by vision, at the cost of heavy computation in the high dimensional pose space. In this work, we describe a number of heuristics that we demonstrate to jointly improve robustness and real-time for motion capture. 3D human motion capture by monocular vision without markers can be achieved in real-time by registering a 3D articulated model on a video. First, we search the high-dimensional space of 3D poses by generating new hypotheses … Show more

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Cited by 7 publications
(4 citation statements)
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“…We used motion data captured by computer vision from two video lectures (hereafter named V1 and V2) using software developed by Gómez Jáuregui et al, [2] and it outputs the upper body joint angles. 3D wrist positions are obtained from upper body joint angles using forward kinematics [3].…”
Section: Methodsmentioning
confidence: 99%
“…We used motion data captured by computer vision from two video lectures (hereafter named V1 and V2) using software developed by Gómez Jáuregui et al, [2] and it outputs the upper body joint angles. 3D wrist positions are obtained from upper body joint angles using forward kinematics [3].…”
Section: Methodsmentioning
confidence: 99%
“…This search can be sped up through the addition of kinematic reasoning to assist in the sampling, reducing the number of possible solutions to a pose if the lengths of limbs are known [Sminchisescu and Triggs, 2003]. Jauregui et al [2010] also apply kinematic reasoning to aid in pose estimation, but use a silhouette-based observation model. Here, silhouettes are extracted using background subtraction, faces detected and a skin colour model learned.…”
Section: Background and Related Workmentioning
confidence: 99%
“…using a consumer system such as newly available Kinect [1]. Alternatively, we used motion data captured by computer vision from two video lectures (hereafter named V1 and V2 , see Fig.4 and Fig.5) using software developed by Gómez Jáuregui et al [14] that works by registering a 3D articulated model of the human body onto videos and outputs the upper body joints angles. 3D wrist positions are obtained from upper body joint angles through forward kinematics [7].…”
Section: Estimating Expressivitymentioning
confidence: 99%