2009
DOI: 10.1117/12.808999
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Real-time shader rendering of holographic stereograms

Abstract: Horizontal-parallax-only holographic stereograms of nearly SDTV resolution (336 pixels by 440 lines by 96 views) of textured and normal-mapped models (500 polygons) are rendered at interactive rates (10 frames/second) on a single dual-head commodity graphics processor for use on MIT's third-generation electro-holographic display. The holographic fringe pattern is computed by a diffraction specific holographic stereogram algorithm designed for efficient parallelized vector implementation using OpenGL and Cg ver… Show more

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Cited by 26 publications
(12 citation statements)
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“…When the possibility of holographic television was first discussed, it was commonly felt that the large pixel counts needed would forever doom the idea to impracticality. But as displays have developed and as available computation at the receiver has increased, thinking has turned to generating the diffraction pattern directly at the display from a 3-D model (graphics processors used in personal computers and game consoles have proven quite suited to this) [4] or an array of 2-D views [5] rather than attempting to compress a hologram itself and transmit it. Also, as noted above, the pixel resolution for a holographic television will be a function of the display size and thus transmitting a hologram directly presents problems if a range of screen sizes exists.…”
Section: • Suitable Electro-opticsmentioning
confidence: 99%
“…When the possibility of holographic television was first discussed, it was commonly felt that the large pixel counts needed would forever doom the idea to impracticality. But as displays have developed and as available computation at the receiver has increased, thinking has turned to generating the diffraction pattern directly at the display from a 3-D model (graphics processors used in personal computers and game consoles have proven quite suited to this) [4] or an array of 2-D views [5] rather than attempting to compress a hologram itself and transmit it. Also, as noted above, the pixel resolution for a holographic television will be a function of the display size and thus transmitting a hologram directly presents problems if a range of screen sizes exists.…”
Section: • Suitable Electro-opticsmentioning
confidence: 99%
“…The method allows for synthesis of a very large CGH [35] but is prone to errors at oblique incidence. Computation is accelerated if occlusion is included in a light-ray rendering process from multiple 2D projection images during the synthesis of a CGH as an HS [51]. As the method suffers from decrease of angular resolution in deep scenes, accuracy is improved by processing occlusion in the lightray domain along with sampling the angular information from the projection images.…”
Section: Methods For Computer Generation Of Holographic Fringe Patternsmentioning
confidence: 99%
“…In contrast to our earlier stereogram approaches 4,7 which employ arrays of directional elements ("direls," which can emit variable amounts of light in each direction under a fixed wavefront curvature constraint) and holographic elements ("hogels," which can emit variable amounts of light in each direction as plane waves), the DSC Panoragram approach employs arrays of wavefront elements ("wafels"). In contrast to the direl and hogel, the wafel's ability to directly generate arbitrary, positionally-variant wavefront curvature (rather than approximate such curvature through the ensemble of many constant-frequency wavelets) allows for better approximation of ideal wavefronts (e.g., those produced by Fresnel holograms) in addition to providing a significant computational advantage.…”
Section: Diffraction Specific Coherent Panoramagrams: Foundation and mentioning
confidence: 99%