2011 24th SIBGRAPI Conference on Graphics, Patterns and Images 2011
DOI: 10.1109/sibgrapi.2011.28
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Real-Time Terrain Modeling Using CPU-GPU Coupled Computation

Abstract: Introduction and Related WorkIn many editing tools, especially sketch-based modeling, it is important to have real-time feedback to help improve the editing quality. This importance is emphasized particularly in sketch-based terrain modeling, being able to see the terrain morphing at the same time the drawing edition occurs constitutes a great user experience (see Figure 1(a)). In this work, we propose a real-time terrain modeling tool by combining a fast GPU-based terrain solver [Hnaidi et al. 2010] with a li… Show more

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Cited by 25 publications
(16 citation statements)
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“…However user strokes are interpreted as path layouts and not as terrain silhouettes. Multi-grid diffusion methods enable generation of terrains that simultaneously match several feature curves, either drawn from a top view [14] or from an arbitrary viewpoint [27]. The main limitation is that generated terrains typically lack realistic details.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…However user strokes are interpreted as path layouts and not as terrain silhouettes. Multi-grid diffusion methods enable generation of terrains that simultaneously match several feature curves, either drawn from a top view [14] or from an arbitrary viewpoint [27]. The main limitation is that generated terrains typically lack realistic details.…”
Section: Related Workmentioning
confidence: 99%
“…The average manual editing time was less than a minute. Comparing feature-based constraints against planar curve constraints: Typical sketch-based terrain deformation techniques [13,27,15] use planar curve constraints computed from user strokes. Such planar curves can be obtained by computing the drawing plane from the user sketch and projecting strokes on this plane to obtained their 3D position in world coordinates.…”
Section: Validation Examplesmentioning
confidence: 99%
“…Furthermore, these problems can become even larger, to the point that not even a multi-core CPU-based algorithm is fast enough. Problems such as these can be found in science and technology; natural sciences [52,108,116] (Physics, Biology, Chemistry), information technologies [115] (IT), geospatial information systems [11,66] (GIS), structural mechanics problems [12] and even abstract mathematical/computer science (CS) problems [84,98,101,109]. Today, many of these problems can be solved faster and more efficiently by using massive parallel processors.…”
Section: Introductionmentioning
confidence: 99%
“…By making use of quad tree structure, Bernhardt et al [7] proposed a perfect solution to constitute real-time and multi-resolution terrains dynamically, and to resolve the discontinuity of grids. Li et al [8] proposed an algorithm of modeling and solving of multi-resolution mesh of visual sphere, which can generate a sphere mesh under an arbitrary viewpoint and view direction and can expand multi-resolution structure to spherical surface.…”
Section: Introductionmentioning
confidence: 99%