2015
DOI: 10.1177/1094342014566289
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Real-time three-dimensional skeletonisation using general-purpose computing on graphics processing units applied to computer vision-based human pose estimation

Abstract: Human pose estimation is the process of approximating the configuration of the body’s underlying skeletal articulation in one or more frames. The curve-skeleton of an object is a line-like representation that preserves topology and geometrical information. Finding the curve-skeleton of a volume corresponding to the person is a good starting point for approximating the underlying skeletal structure. In this paper, a GPU implementation of a fully parallel thinning algorithm based on the critical kernel framework… Show more

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Cited by 3 publications
(2 citation statements)
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“…Extraction of Pore Axis. The theory and criterion proposed by Bakken and Eliassen [45], Kong and Rosenfeld [46], and Ma [47] lay the foundation for the pore axis extraction. Later, Palágyi and Kuba [34] developed a refinement algorithm based on delete template.…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…Extraction of Pore Axis. The theory and criterion proposed by Bakken and Eliassen [45], Kong and Rosenfeld [46], and Ma [47] lay the foundation for the pore axis extraction. Later, Palágyi and Kuba [34] developed a refinement algorithm based on delete template.…”
Section: Methodsmentioning
confidence: 99%
“…When voxels of one phase have the maximum number of connected voxels, i.e., 26, they may connect with each other in the form of a point or a line, which do not occur between solid-phase voxels. Considering rock skeleton is solid and the simple point described by Bakken and Eliassen [45], in this work, we define that the pore voxel is connected with 26 nearby pore voxels at most and the rock skeleton voxel is connected with 6 nearby skeleton voxels at most. Therefore, the condition to delete black point depends on the relationship in its 26-neighborhood voxels.…”
Section: Methodsmentioning
confidence: 99%