2014 IEEE-RAS International Conference on Humanoid Robots 2014
DOI: 10.1109/humanoids.2014.7041499
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Rearranging similar objects with a manipulator using pebble graphs

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Cited by 32 publications
(21 citation statements)
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“…There are recent approaches for rearrangement that can deal with non-monotone instances under certain conditions [21], [11], [10], [22], [23]. One method simplifies the problem by requiring that all objects are unlabeled, i.e., interchangeable and can occupy any pose in a final arrangement [22].…”
Section: Related Workmentioning
confidence: 99%
“…There are recent approaches for rearrangement that can deal with non-monotone instances under certain conditions [21], [11], [10], [22], [23]. One method simplifies the problem by requiring that all objects are unlabeled, i.e., interchangeable and can occupy any pose in a final arrangement [22].…”
Section: Related Workmentioning
confidence: 99%
“…Monotone instances for such problems, where each obstacle may be moved at most once, are easier [29]. Recent work has focused on "nonmonotone" instances [32], [33], [34], [35], [36], [37]. Rearrangement with overlaps considered in the current paper includes "non-monotone" instances although other aspects of the problem are relaxed.…”
Section: Contribution Relative To Prior Workmentioning
confidence: 99%
“…Object Rearrangement using Prehensile Actions: Most prior works on objects rearrangement focused on pickand-place actions for transporting objects on collision-free paths [1]. One proposed algorithm adapts a manipulation approach for clearing a path to an unreachable object [19], and uses a tree-search with backtracking for finding a feasible order in which objects can be picked and placed [2].…”
Section: Related Workmentioning
confidence: 99%
“…Solving rearrangement problems optimally is computationally prohibitive. Therefore, most proposed algorithms content with finding feasible plans [1]- [3]. The few efficient and optimal algorithms that have been proposed require additional constraints, such as having a clear buffer zone for intermediate placement of objects [4], [5].…”
Section: Introductionmentioning
confidence: 99%