2015 Digital Heritage 2015
DOI: 10.1109/digitalheritage.2015.7419502
|View full text |Cite
|
Sign up to set email alerts
|

Reconstructing the lost reality archaeological analysis and Transmedial Technologies for a perspective of Virtual Reality in the Etruscan city of Kainua

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
8
0

Year Published

2016
2016
2021
2021

Publication Types

Select...
5
1
1

Relationship

1
6

Authors

Journals

citations
Cited by 9 publications
(8 citation statements)
references
References 15 publications
0
8
0
Order By: Relevance
“…To briefly summarise just a few examples (see [4] for a comprehensive survey), VR enables visitors to experience virtual exhibitions either off site or in a dedicated space in the museum as a form of virtual tourism [24][49] [50][51], may improve accessibility [17], or enable communication between local and remote visitors [6]. Examples of virtual recreations include: an Etruscan town [13]; the Labyrinth of Versailles [15]; Nefertiti's tomb [52]; and a complete recreation of ancient Rome [12] amongst many others. Augmented reality has been used to overlaying digital content on existing exhibits, for example the Smithsonian's Skin and Bones [53], to create virtual guides [26], or introduce exhibits which are not physically present [40], [42] or [45], including reconstructing buildings outside of the museum as in Dead men's eyes [9] and the Augurscope [30].…”
Section: Related Workmentioning
confidence: 99%
“…To briefly summarise just a few examples (see [4] for a comprehensive survey), VR enables visitors to experience virtual exhibitions either off site or in a dedicated space in the museum as a form of virtual tourism [24][49] [50][51], may improve accessibility [17], or enable communication between local and remote visitors [6]. Examples of virtual recreations include: an Etruscan town [13]; the Labyrinth of Versailles [15]; Nefertiti's tomb [52]; and a complete recreation of ancient Rome [12] amongst many others. Augmented reality has been used to overlaying digital content on existing exhibits, for example the Smithsonian's Skin and Bones [53], to create virtual guides [26], or introduce exhibits which are not physically present [40], [42] or [45], including reconstructing buildings outside of the museum as in Dead men's eyes [9] and the Augurscope [30].…”
Section: Related Workmentioning
confidence: 99%
“…Archaeology also has a relationship with urban spaces and geography in the context of VR. Recent examples of research show the potential of transmedia technologies and virtual reality to reconstruct archaeological sites [64,65].…”
Section: Virtual Reality As a Medium: Representation And Interactionmentioning
confidence: 99%
“…Researchers have investigated and exploited the immersive, interactive and imaginative nature of VR [5] to disseminate and present arts and humanities [7,8,11,14,25]. This includes the emergence of 'Virtual Museums', of which there are two main types [4]: one is the replication of an existing museum, which allows remote access to its digitalised exhibits; the other is the reconstruction of a lost archaeological site and activities that enables users to navigate and observe virtual objects, such as the Rome Reborn project [10].…”
Section: Related Workmentioning
confidence: 99%