2018
DOI: 10.1016/j.chb.2018.08.011
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Relations between student motivation, immersion and learning outcomes in location-based augmented reality settings

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Cited by 136 publications
(89 citation statements)
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References 30 publications
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“…These results are in accordance with related studies suggesting that AR-based tutoring approaches benefits students in increasing learning motivation and critical thinking (Chang & Hwang, 2018). Through the use of the AR app for environmental science learning, students could achieve a deep understanding of the concepts (Georgiou & Kyza, 2018). Furthermore, the AR could make students familiar with technology to access learning resources for independent learning (Garrett et al, 2015).…”
Section: Enchancing Abstract Reasoning Skill In Science Learning Throsupporting
confidence: 90%
“…These results are in accordance with related studies suggesting that AR-based tutoring approaches benefits students in increasing learning motivation and critical thinking (Chang & Hwang, 2018). Through the use of the AR app for environmental science learning, students could achieve a deep understanding of the concepts (Georgiou & Kyza, 2018). Furthermore, the AR could make students familiar with technology to access learning resources for independent learning (Garrett et al, 2015).…”
Section: Enchancing Abstract Reasoning Skill In Science Learning Throsupporting
confidence: 90%
“…This finding is in accord with other studies in the field of augmented reality in education which have demonstrated that immersive environments enabled by the utilisation of AR can be highly engaging for students [52,74,75]. Likewise, Georgiou and Kyza [76] in the findings of their study suggest that designing learning environments supported by AR should contribute to providing the students with immersive learning experiences as there is a positive relation between immersion and students' learning gains.…”
Section: What Is the Impact Of An Alternate Reality Game Enhanced Witsupporting
confidence: 88%
“…To our knowledge, only a few studies have taken into account the initial levels of criterion variables when examining the effects of the game experience on either knowledge (e.g. Georgiou and Kyza 2018) or social skills and empathy (Bachen et al 2016).…”
Section: Discussionmentioning
confidence: 99%
“…Research that has investigated the effects of the game experience on different outcomes has been so far mainly focused on knowledge acquisition and/or motivation/ satisfaction enhancement (Buil, Catalán, and Martínez 2018;Georgiou and Kyza 2018;Hsieh, Lin, and Hou 2016;Iten and Petko 2016;Martinovic et al 2016;Sabourin and Lester 2014). Studies exploring the relationship between game experiences and socioemotional outcomes have been scarce (e.g.…”
Section: Discussionmentioning
confidence: 99%
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