2017
DOI: 10.3389/fict.2016.00034
|View full text |Cite
|
Sign up to set email alerts
|

Relative Effects of Real-world and Virtual-World Latency on an Augmented Reality Training Task: An AR Simulation Experiment

Abstract: In augmented reality (AR), virtual objects and information are overlaid onto the user's view of the physical world and can appear to become part of the real-world. Accurate registration of virtual objects is a key requirement for an effective and natural AR system, but misregistration can break the illusion of virtual objects being part of the real-world and disrupt immersion. End-to-end system latency severely impacts the quality of AR registration. In this research, we present a controlled study that aims at… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
12
0

Year Published

2018
2018
2024
2024

Publication Types

Select...
3
2
1

Relationship

0
6

Authors

Journals

citations
Cited by 28 publications
(13 citation statements)
references
References 28 publications
0
12
0
Order By: Relevance
“…One of the most obvious impacts is the dis-played images may lag behind head movements. In a VR this may lead to an effect sometimes referred to as 'swimming' [1], and in an AR it can lead to virtual and real objects moving relative to each other, or 'slipping' [42]. Human interaction is also delayed due to added system latency.…”
Section: Related Work 21 Direct Impacts Of Latencymentioning
confidence: 99%
“…One of the most obvious impacts is the dis-played images may lag behind head movements. In a VR this may lead to an effect sometimes referred to as 'swimming' [1], and in an AR it can lead to virtual and real objects moving relative to each other, or 'slipping' [42]. Human interaction is also delayed due to added system latency.…”
Section: Related Work 21 Direct Impacts Of Latencymentioning
confidence: 99%
“…This misalignment is also called registration errors [10]. From the users' viewpoint, registration errors can be seen as if the AR information floats and can break the illusion that real and virtual objects co-exist [15].…”
Section: Categorization Of Registration Errors In Armentioning
confidence: 99%
“…Virtual reality is a powerful tool to evaluate AR systems as it allows to simulate in a controlled way many AR features, enabling repeatable user studies. Several studies conducted in VR environments simulate AR systems in order to evaluate features such as latency [16,15], field of view [17,18] or visual realism [14].…”
Section: Simulating Ar In Vrmentioning
confidence: 99%
See 2 more Smart Citations