2021
DOI: 10.1038/s41598-020-79885-9
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Reliability of the Dynavision task in virtual reality to explore visuomotor phenotypes

Abstract: Daily-life behaviors strongly rely on visuomotor integration, a complex sensorimotor process with obvious plasticity. Visual-perceptive and visual-cognitive functions are degraded by neurological disorders and brain damage, but are improved by vision training, e.g. in athletes. Hence, developing tools to evaluate/improve visuomotor abilities has found echo among psychologists, neurophysiologists, clinicians and sport professionals. Here we implemented the Dynavision visuomotor reaction task in virtual reality … Show more

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Cited by 14 publications
(21 citation statements)
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“…Multiple hierarchies of feed-forward-feedback interactions may be the key to exponentially increase neuronal efficiency. This mode of memory formation and consolidation is consistent with how other parts of the brain function, such as the way the tightly coupled feed-forward feedback networks in the visuomotor integration along the dorsal pathway enable a graceful visually guided movement (Pratviel et al, 2021). Further knowledge of the feed-forward and feedback dynamics in the hippocampus could help design an extremely memoryefficient neuromorphic computer (Abu-Hassan et al, 2019;Lee et al, 2021).…”
Section: Applicationsupporting
confidence: 67%
“…Multiple hierarchies of feed-forward-feedback interactions may be the key to exponentially increase neuronal efficiency. This mode of memory formation and consolidation is consistent with how other parts of the brain function, such as the way the tightly coupled feed-forward feedback networks in the visuomotor integration along the dorsal pathway enable a graceful visually guided movement (Pratviel et al, 2021). Further knowledge of the feed-forward and feedback dynamics in the hippocampus could help design an extremely memoryefficient neuromorphic computer (Abu-Hassan et al, 2019;Lee et al, 2021).…”
Section: Applicationsupporting
confidence: 67%
“…Buttons are successively lit up after being reached by the hand-held VR controllers. More details can be found in Pratviel et al (2021) .…”
Section: Methodsmentioning
confidence: 99%
“…Specifically, targets/buttons that are spatially organized on a vertical board must be hit as quick as possible when they light up in a random order. A replication of the task was recently implemented in virtual reality (VR) ( Pratviel et al, 2021 ), with the significant advantage that the VR setup includes tracked VR controllers held in the participant’s hands, which allows hand movements to be captured with sufficiently fine-grained measurements.…”
Section: Introductionmentioning
confidence: 99%
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“…VR could be used to design motor learning tasks of the requisite intermediate complexity better suited to longitudinal study. That said, despite increasing enthusiasm for VR as a research tool [38,39], tasks have largely remained simple and have cleaved close to their traditional 2-D counterparts (e.g., [40][41][42][43][44][45][46][47][48][49]). Only a handful of studies have attempted to utilize rich virtual environments to motor expertise in real-world complex tasks.…”
Section: Box 1 Differences Between Skill and Expertisementioning
confidence: 99%