Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems 2018
DOI: 10.1145/3173574.3173703
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Remixed Reality

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Cited by 108 publications
(22 citation statements)
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“…AV applications are very rare due to the technical challenge of tracking the pose of elements from the real-world and the difficulty of on the fly 3D reconstruction and streaming of scenes from the real-word into the virtual one. However, a recent study by Lindlbauer and Wilson (2018) attempted to perform a live 3D reconstruction of the physical environment where a VR user was physically situated. The authors used eight Kinect cameras for a room-scale coverage to stream scenes from the real word.…”
Section: Forms Of Immersive Realitymentioning
confidence: 99%
“…AV applications are very rare due to the technical challenge of tracking the pose of elements from the real-world and the difficulty of on the fly 3D reconstruction and streaming of scenes from the real-word into the virtual one. However, a recent study by Lindlbauer and Wilson (2018) attempted to perform a live 3D reconstruction of the physical environment where a VR user was physically situated. The authors used eight Kinect cameras for a room-scale coverage to stream scenes from the real word.…”
Section: Forms Of Immersive Realitymentioning
confidence: 99%
“…The most flexible way for presenting remote imagery is via virtual reality. An example of this is recent work by Lindlbauer and Wilson, who explored the concept of remixed reality, whereas user's viewpoint can be moved to an arbitrary location, while the scene's objects can be copied, moved, and removed on demand [16]. While many of the above ways of presenting the remote visual information work well for exploration tasks, they are not well suited for tasks that also require manipulation of the observed.…”
Section: Presenting the Viewsmentioning
confidence: 99%
“…Such dynamic cameras enable users to control the camera's orientation and location, allowing the users to select a perspective relevant to the task at hand. Some techniques from augmented reality allow for arbitrary viewpoint positioning (e.g., [16,22]). Being able to control the remote camera's perspective can alleviate the frame-of-reference issues, while at the same time causing a new set of problems related to viewpoint instability and counter-intuitive control of the remote view.…”
Section: Visualizing Occluded Objectsmentioning
confidence: 99%
“…Another meta analysis identified a set of design dimensions for collaborative AR applications: space, time, mobility, virtual content, user roles, and visualization hardware [8]. In this work, we focus on two of those dimensions that are particularly relevant for collaborative creation [30]: time and space (see Table 1).…”
Section: Collaboration In Armentioning
confidence: 99%