Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems 2023
DOI: 10.1145/3544548.3581142
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Remote Wavelength: Design and Evaluation of a System for Social Connectedness Through Distributed Tabletop Gameplay

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Cited by 7 publications
(2 citation statements)
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“…This enables digital game logic to have effects on tangible components (digital −→ physical), but also allows the game to enact players' motion commands (as done in DungeonMaker), or acquire and react to player-initiated state changes on the board (physical −→ digital). In turn, this may enable tangible remote play [56][57][58]85], as demonstrated by commercial projects like Phantom Chess 13 . Creation + Destruction.…”
Section: Emergent Design Elements Beyond Dungeonmakermentioning
confidence: 99%
“…This enables digital game logic to have effects on tangible components (digital −→ physical), but also allows the game to enact players' motion commands (as done in DungeonMaker), or acquire and react to player-initiated state changes on the board (physical −→ digital). In turn, this may enable tangible remote play [56][57][58]85], as demonstrated by commercial projects like Phantom Chess 13 . Creation + Destruction.…”
Section: Emergent Design Elements Beyond Dungeonmakermentioning
confidence: 99%
“…Various groups have also investigated the effects of remote collaboration specifically for tabletop games, e.g. for complex role-playing games conducted using standard videoconferencing software [60], for remote roleplaying with dedicated support software [47], for a hybrid AR-tangible chess game [14], for a hybrid physical-digital version of the game "Wavelength" [35], or for a simple Ludo game in an asymmetric scenario [36]. So, while digital tools of high quality exist for even complex tabletop gaming scenarios, we, like e.g.…”
Section: Usage Scenariosmentioning
confidence: 99%