Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems 2021
DOI: 10.1145/3411763.3442472
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Remote XR Studies: Exploring Three Key Challenges of Remote XR Experimentation

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Cited by 13 publications
(6 citation statements)
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“…It is important to note that remote iVR data collection methods pose specific challenges that can affect different aspects of studies focusing on behavioral outcome of users, such as the one performed in this paper. In laboratory settings, researchers can assess many different aspects of users such as physiological data, skin conductance, heart-rate, blood pressure, Electroencephalography, eye-tracking, positional tracking data, and more, that can prove to be vital and revealing in understanding the behavioral outcomes of users (Ratcliffe et al, 2021b). Some of such data can be extracted from some of the available HMDs in the market (e.g., HTC Vive Pro Eye 12 , HP Omnicept Reverb 13 ), but these devices are often more expensive and not really of interest to the population of users who purchase iVR devices for entertainment purposes.…”
Section: Resultsmentioning
confidence: 99%
“…It is important to note that remote iVR data collection methods pose specific challenges that can affect different aspects of studies focusing on behavioral outcome of users, such as the one performed in this paper. In laboratory settings, researchers can assess many different aspects of users such as physiological data, skin conductance, heart-rate, blood pressure, Electroencephalography, eye-tracking, positional tracking data, and more, that can prove to be vital and revealing in understanding the behavioral outcomes of users (Ratcliffe et al, 2021b). Some of such data can be extracted from some of the available HMDs in the market (e.g., HTC Vive Pro Eye 12 , HP Omnicept Reverb 13 ), but these devices are often more expensive and not really of interest to the population of users who purchase iVR devices for entertainment purposes.…”
Section: Resultsmentioning
confidence: 99%
“…To this end, it is possible to devise new options for remote XR studies by selecting options from the attributes in the leaf nodes of the taxonomy for each dimension and sub-dimension. We note that although the Finally, we note that this taxonomy describes the most universal attributes which we found relevant in literature (MacKenzie, 2013;Steed et al, 2016Steed et al, , 2020Moran, 2020;Moran and Pernice, 2020;Wiberg et al, 2020;Ratcliffe et al, 2021b;Schmidt et al, 2021;Spittle et al, 2021) and through our implementation of several remote studies detailed above (plus other ongoing and/or unpublished studies). The taxonomy is likely best viewed as a starting point, and we do not claim that it is fully complete.…”
Section: Proposed Xr Remote Studies Taxonomymentioning
confidence: 76%
“…Of particular recent interest is so-called remote studies; user studies that resemble traditional lab-based studies, but are deployed remotely with little (or sometimes no) experimenter intervention. Remote studies have become more prominent in response to the COVID-19 pandemic (Steed et al, 2016(Steed et al, , 2020Moran, 2020;Moran and Pernice, 2020;Wiberg et al, 2020;Ratcliffe et al, 2021b). HCI research is inherently interdisciplinary (MacKenzie, 2013) and can benefit from surveying how remote studies are employed in related fields (Frippiat and Marquis, 2010;Chaudhuri, 2020).…”
mentioning
confidence: 99%
“…For remote data collection, Ma et al (2018) identified challenges in crowd-sourced remote immersive VR experiments, e.g., the heterogeneity of hardware, participants trying to trick the experiment, and participant pool size and composition. The Human Computer Interaction (HCI) community has documented several reproducibility challenges, e.g., Ratcliffe et al (2021) collected experiences and challenges of remote experimentation in HCI research, while Echtler and Häußler (2018) documented and discusses the reproducibility crisis and the extent of use of open source and open science concepts in HCI. Feger et al (2019) glances over the roles and challenges of HCI on research reproducibility, e.g., the incentives for making research reproducible and the potential role of gamification mechanisms.…”
Section: Introductionmentioning
confidence: 99%