2020
DOI: 10.20319/pijss.2020.62.362370
|View full text |Cite
|
Sign up to set email alerts
|

Representation of Turkish Mythology in Virtual Reality Environment

Abstract: In this research, it is aimed to represent the elements in oral and written traditions such as mythology, epic and story on the virtual reality environment. Mythology has always been used for generating visual design elements. As an example, Miyazaki's cartoons are great examples of Japan mythology-based character designs. There are also many cartoon and film products of Greek mythology. In contrast, despite rich visual contents of Turkish mythology, Turkish mythological elements aren't used sufficiently for v… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Publication Types

Select...

Relationship

0
0

Authors

Journals

citations
Cited by 0 publications
references
References 3 publications
0
0
0
Order By: Relevance

No citations

Set email alert for when this publication receives citations?