2019
DOI: 10.4236/jilsa.2019.112002
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Research on Different Heuristics for Minimax Algorithm Insight from Connect-4 Game

Abstract: Minimax algorithm and machine learning technologies have been studied for decades to reach an ideal optimization in game areas such as chess and backgammon. In these fields, several generations try to optimize the code for pruning and effectiveness of evaluation function. Thus, there are well-armed algorithms to deal with various sophisticated situations in gaming occasion. However, as a traditional zero-sum game, Connect-4 receives less attention compared with the other members of its zero-sum family using tr… Show more

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Cited by 6 publications
(4 citation statements)
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“…Subindex Red (0,0), (0,1), (0,2), (0,3), (0,4), (0,5), (0,6), (1,0), (2,0), (3,0), (4,0), (5,0) Blue (5,1), (5,2), (5,3), (5,4), (5,5), (5,6), (5,7), (0,7), (1,7), (2,7), (3,7), (4,7) Starting from the scenario shown in figure 11, the next step is the simulation of the constraint moves set out in the playing rules (see Figure 11). To transfer the game interface to a graphical user interface (GUI) environment using the libraries provided by the programming language, 'x' and 'y' are represented by red and blue pieces, respectively.…”
Section: Token Colourmentioning
confidence: 99%
See 1 more Smart Citation
“…Subindex Red (0,0), (0,1), (0,2), (0,3), (0,4), (0,5), (0,6), (1,0), (2,0), (3,0), (4,0), (5,0) Blue (5,1), (5,2), (5,3), (5,4), (5,5), (5,6), (5,7), (0,7), (1,7), (2,7), (3,7), (4,7) Starting from the scenario shown in figure 11, the next step is the simulation of the constraint moves set out in the playing rules (see Figure 11). To transfer the game interface to a graphical user interface (GUI) environment using the libraries provided by the programming language, 'x' and 'y' are represented by red and blue pieces, respectively.…”
Section: Token Colourmentioning
confidence: 99%
“…In this case, Minimax was selected. It is a game theory algorithm used to minimize the maximum expected loss with complete information since each player knows the state of his opponent [3]. According to Muros [4], this algorithm takes care of choosing the best move for the player assuming that his opponent will choose the worst move for the player.…”
Section: Introductionmentioning
confidence: 99%
“…This algorithm provides fast computing time and has fewer iterations than Minimax in computing each step. The research conducted by [9] with the title "Research on Different Heuristics for Minimax Insight from Connect-4 Game Algorithm" studied the application of the Minmax algorithm as the opponent to compete in the Connect-4 game. This research translates the game heuristically and looks for strategies against players.…”
Section: Rudimentarymentioning
confidence: 99%
“…To choose the best possible move, each of the two players (A and B) uses the MiniMax algorithm. The MiniMax algorithm is explained in (Elnaggar et al, 2014) and in (Kang et al, 2019). The Minimax algorithm is applied in two player deterministic games.…”
Section: Minimax Algorithmmentioning
confidence: 99%